Amongst the bodies strewn throughout the cavern, Merideus found the remains of a small drow hunting party- what was left of them, anyway. His investigation revealed a peculiar phenomenon- the legs of a recently departed drow, still stuck upright against the side of a wall, apparently by a particularly stubborn pair of boots.
Boots of Spider Climb- While you wear these light boots, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, they don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
Rhaegar, being so intimately linked with the Well, stole secrets it had guarded so jealously. Reaching into its depths, strands of magic left the familiar brand of knowledge burning within his mind.
Add 3 spells from any class’s spell list to your spellbook. Any of these spells must be of a level you can cast (1st – 4th).
Concerned for the Tiefling’s load of cumbersome weapons, the Dwarves took it upon themselves to lighten her load- an extradimensional storage space that serves as a golf bag for weapons. Her devilish eyes also caught the gleam of a jet black ring on a severed finger- and you could say it put a spring in her step.
Quiver of Ehlonna
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard
Ring of Jumping
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
For the part that Caelynn played in pacifying the Well, the Dwarves awarded her with a Distinguished Service Medal, set into a dark metal belt with golden markings. This is a high honor, universally honored amongst their people, and marks her as a Dwarf-friend.
Belt of Dwarvenkind
While wearing this belt, you gain the following benefits:
- Your Constitution score increases by 2, to a
maximum of 20.
- You have advantage on Charisma (Persuasion) checks
made to interact with dwarves. In addition, while attuned to the belt, you have a 50
percent chance each day at dawn of growing a full beard if you’re capable of growing one, or a visibly thicker beard if you already have one.
If you aren’t a dwarf, you gain the following additional benefits while wearing the belt:
-You have advantage on saving throws against poison,
and you have resistance against poison damage.
-You have darkvision out to a range of 60 feet.
-You can speak, read, and write Dwarvish.
Meanwhile, not too far away in the Savage North, Nyuktuk has taught Dex the way of channeling energy into an old Ancestral blade that was thought destroyed by the Orcs….
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient
with shortswords or longswords, you are proficient with the Spirit blade.
You gain a +1 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet
each or a minimum of 10 feet each.